Categories
Writings

RESEARCHING ‘MANNA’ PART 4: “But is it a Mark 3 or a Mark 4?”

INTRODUCTION

To say a tank is just a tank when working on a book such as MANNA is to armchair generals like being asked what shade of white you want when going to a paint shop. I am just as bad as any armchair general when some of this comes up. How many Hollywood war movies made over the years featured generic or historically incorrect vehicles? (I can imagine a lot of mumbling at this point.) Of course, there were good fiscal reasons in a number of cases for this- getting the equipment beyond what was in storage on the backlot was too expensive, or building replicas was too expensive, and so on. No doubt some directors and producers probably made comments like “It’s just a tank. Who cares if it’s American and we painted it up to look German? Nobody will know- or care.”

These days, however, that just isn’t on. We do care. Why wasn’t there more debris on the beach in DUNKIRK? Why was a Yorktown class aircraft carrier subbed in for a shot In MIDWAY where the LEXINGTON is shown to be sinking at the end of the Battle of the Coral Sea? Where were the Wildcats in MIDWAY? Why was the bow of the EXETER, as shown in WORLD ON FIRE not given the straight stem it had in real life? Why is a U-Boat of the First World War drawn like on from the Second in a comic book I read recently?

We care. The materials are out there. People still know these things. Why didn’t that information get into the hands of people making these otherwise excellent films and stories? You can actually gain some insight on how this dogs people working in the historic genre from watching an interview with Anthony Horowitz about the making of FOYLE’S WAR and the challenges they faced in ‘getting it right’. I found it enlightening and intimidating at the same time, making me realise that working on historic fiction is a lot like juggling a lot of balls in the air. If you are interested in writing about the war, look up this interview and watch it- if you can find it.

Enthusiasts are well informed and very picky. Computer animation has made recreating the terrible vistas of war much easier. Video games and 3D simulations like BBC’s incredible “BERLIN BLITZ,” (created using the Oculus Rift), can put viewers into the action on an almost visceral level. (I could go on about how disturbing it is that many players seem to derive more fun than horror from these experiences, but let’s leave that for another time. “BERLIN BLITZ” left me in a cold sweat, unable to speak for some time after experiencing it. Others left saying how exciting it was. Hmmm…)

GETTING THE TOOLS TO DO THE JOB

So, facing this, I want to get a number of details in MANNA right and leave any construction of the imagination to things which are not out of the realm of possibility, but are also not crucial to driving the history in the plot of the book.

Getting information on vehicles, aircraft and weapons isn’t that hard. It’s only time consuming and requires fact checking- especially if initial sources are sites on the internet created by enthusiasts not necessarily affiliated with museums, collections or organizations that specialize in keeping or operating the guns, planes or tanks in question. Books are better for that, although, they are not fool-proof. As time passes and some younger authors are writing these works, I find errors are creeping in where once they didn’t. It may be that the speed and convenience of the internet is trumping good ol’ fashioned scholarly research.

Better scholarship is found more these days in books where the author has direct access to archival materials and related primary sources. If possible, meet these people and talk to them. Go to the museums. Visit the archives. Explain the project and ask for help in locating resources. Discuss findings in books with interpreters at these places. I will give you three examples of how this can be useful.

  1. I wanted information on pilots who evaded capture by the Germans in World War Two and returned to Britain. What happened to them? Were they able to go back into action with their old units? If they’d been helped in their escape by a Resistance cell, how did that impact on their chances of returning to operations in Europe? The National Air Force Museum of Canada in Trenton was very helpful in pointing out resources and either supporting or refuting evidence I had discovered in other places. One meeting was all it took.
  2. How does one start the engines on a Lancaster bomber? That depends on the type of Lancaster it is. Was it built in Britain or Canada? Is it a Mark I, III, or X? Does it have Rolls Royce Merlin or Packard Merlin engines? Was it built near the end of the war with possible deployment to the far east for missions against Japan in mind? All of this matters, as I discovered when I asked someone at the Canadian Warplane Heritage Museum in Mount Hope, outside Hamilton, ON., this very question.
  3. If gasoline was rationed, how did people get about in occupied Europe during the war? Welcome to the wonderful world of wood or coal gas powered vehicles, carts pulled by dogs in harness, known in the Netherlands as Honderkar, and horses pulling wagons for the Wehrmacht. (On the last point, I discovered the German army was not nearly as mechanized as one would have believed from watching the propaganda movies. Hundreds of thousands of horses were used by the army in the war. One of my interviews with witnesses to the German occupation of the Netherlands revealed that it was rare to see mechanized vehicles under enemy control during the last half of the war beyond Kubelwagens, Schwimmwagens and motorcycles. Trucks were uncommon and then often only moved at night after D-Day.) This will be important as I sort out the conveyances used by one of the characters in the book. She will start with a small car, a van version of the Fiat Topolino, move to a wood gas powered motorcycle rigged up by her husband and finish with a honderkar. Some creative licence may be needed in parts, but only so in parts because everything else has be verified as having existed at that time.

Ask the questions of your sources. You may be surprised by the answers…

LINKING BACK TO OTHER ELEMENTS IN THE STORY

Finally, remember the people who ride the machines are just as important as the machines themselves. Check uniforms. Also, check markings on vehicles and camouflage patterns. If you’re going to portray a Canadian Military Pattern truck from a certain regiment of the Canadian Army in a particular area of fighting, make sure that particular type of machine was there and make sure the markings on the vehicle match units that served in the region at that time.

The only other thing you can do is come up with fictitious markings for a non-existent unit and then you have some latitude in terms of what you can portray in your story. For example, in MANNA, I created a fictional R.A.F bomber squadron flying Lancasters from a fictional place in Lincolnshire. The squadron codes are fictional. The tail markings- highly unusual anyway- are also made up. This was done after careful research allowed me to develop the above with a certain knowledge that none of it existed previously and no one either descended from squardron crews or actually there would come up and tell me I got it all wrong. Frederick E. Smith did this when he wrote 633 SQUADRON and its sequels. You can get the information to do this online or in books. I used both to re-search what I used eventually, coming up with my Lancaster looking something like this-

The serial number is real. The squadron codes and tail markings are made up. This is one of the computer generated models I acquired for use in the book. I modified the original markings to make up TIZZY, but am only using it myself and do not intend to make them available elsewhere. Hopefully, that will keep the original creator happy.

I hope this helps you realize the nature of the work you have ahead of you. When presenting this material in the class on the graphic novel at George Brown College, I have been greeted afterwards by comments like “Well, I guess I won’t be writing any historical graphic novels any time soon,” or “I think I’ll stick to fantasy.” I love the last one the most because I would pay real money to see the reaction of someone like J.K. Rowling or George R.R. Martin to a comment like that. For historic fiction, at least you have a foundation upon which to base your research. I would think fantasy or science fiction would, if anything, be harder to create.

But that is a topic for another time…

Categories
Illustration and Cartooning

THE SNOW GOOSE

THE PROJECT DESCRIBED…

In January of 2013, I took a course at George Brown College in Toronto on illustration for Children’s Books. This was the first formal studio courses I’d attended for marks since 1983. It was a great experience and I learned a lot in terms of composition and technique as a result. My work for this course led to a series of works related to Paul Gallico’s novella, THE SNOW GOOSE, first published in 1940 after the evacuation from Dunkirk. Subtitled “A Tale of Dunkirk,” it was a story about Philip Rhyadher, a reclusive artist, who while tending a lighthouse on the Essex coast in the last years before the outbreak of the Second World War, was approached by a girl of the marshlands who had found an injured snow goose that had been blown across the Atlantic from Canada. Rhyadher heals the bird and allows the girl, Fritha, into his life. A closeness between them develops as the years pass, with the snow goose being at the centre of their platonically loving relationship. Fritha becomes a woman who grows to love Philip, only to have the events of 1940 come between them.

No spoilers beyond that…

This story won awards when released in the U.S. in 1941 and helped Gallico establish himself as an author of note, creating later books like THOMASINA, and THE POSEIDON ADVENTURE. THE SNOW GOOSE itself was adapted into an award winning film for the Hallmark Hall of Fame in 1973 with Richard Harris and Jenny Agutter and while it does not appear to be available beyond the world of YouTube, audio books are more accessible to modern audiences.

I chose this book as the core work for my study in the class, developing several works around it and spending a lot of time researching the time, the location and extrapolating on ideas I was developing for the costumes. I even created a music mix to listen to while working on it, using music from JOYEUX NOEL by Philippe Rombi in a rearranged form intermixed with radio passages from Churchill and Chamberlain to add more weight to the work. Ironically, the music did so well in my mix, it was hard to remember it coming from that wonderful and so tragic film. It is available from Virgin Classics (0946 338279 2) and helped greatly in the creation of the final pieces below. I would also recommend you seek out the progressive rock group Camel’s album from 1975, THE SNOW GOOSE, inspired by the book. (Label: Decca – Universal Special Imports. ASIN: B00005V1B2)

I think the idea for doing this came from driving into Toronto one day for the class an seeing in the distance black oily smoke rising from a fire on the docks in Oshawa. It reminded me vividly of one of Peter Scott’s illustrations for the original edition of the book in 1941 and one thought jumped to another and the images below were the end result. I think my work on it in turn helped bring about the creation of MANNA later on.

SKETCH OF PROPOSED SETTING FOR STORY. 10×8″ graphite on acid free cardstock. Copyright C.A. Seaman, 2013.

THE LOST PRINCESS. 11X14 in., graphite on acid free paper. Copyright C.A. Seaman, 2013.

I had never drawn a goose in my life. I used the same techniques I employed creating a piece I never put in the aviation art show of a Bristol Monoplane. The clouds were blended graphite with a white eraser being used to bring up the details.

RHYADHER’S BOAT. 9×12 in. graphite pencil on acid free cardstock. Copyright C.A. Seaman, 2013.

This was a study of Philip’s boat, which figures prominently throughout the book. I made the sails a little transparent, as I had noticed in some of the photos of small sailing craft I studied, you could see the shadow of one of the sheets through another when the light was right.

FRITHA AND THE LOST PRINCESS- four different versions. 12w x 16h in. graphite pencil on vellum (60lb.) stock. Copyright C.A. Seaman, 2013. Other versions in watercolour, coloured pencil and mixed media and pen and ink on illustration board.

Here, after creating various thumbnails showing other compositional possibilities, was the first run at the final piece, sized the same as the hand-in work but done as a graphite tonal study. It remains one of my favourites. Fritha is as scruffy as Gallico describes her, with a dirty face. Mind you, if you saw the marshlands on the Essex coast, it would not be hard to imagine her this way. They look really wet. The overalls and top are all frayed and worn. Gallico never went into detail on her clothes, but I imagined one described as wild-looking as Fritha could look like this when she showed up on Rhyadher’s doorstep with this little bundle in her arms.

Categories
Illustration and Cartooning

‘MANNA’: A STORY OF HOLLAND AT WAR

This is the big one. This is the biggest project I have ever worked on, let alone the biggest project since SARGASSO. It will be years before it is completed and it is years since it was started. However, I take comfort that Art Spiegelman took 12 years to create his landmark graphic novel MAUS, and other writers and artists have laboured over many years to complete their most famous pieces. If anything it to be learned from this, it is that it’s better to do something like this ‘right and slow’ than it is to do it ‘quick and dirty’. The latter results in a product that cannot come close to respecting its subject and one who cannot respect topics like the Second World War, the horrors of Nazism and the Holocaust, fighting in the war or struggling to survive in an occupied country during the war shouldn’t ever cross my radar, let alone my path.

You can tell I feel strongly about this. You would understand why if you sifted through the thousands of pages of reading I have undertaken since I began to research the book. I defy you to do so and not be moved as I have been throughout this process. It has been a powerful force in my life since I came up with the idea on Christmas Day, back in 2014, and has only grown more so as I meet people who were there and listen to their stories.

FLASHBACK TO THE ORIGINS OF ‘MANNA’

With the completion of the Cartooning certificate program at George Brown College, work in cartooning and illustration did not end. A new program, focusing on the graphic novel, was created at the college and now all work was to be dedicated to ongoing efforts in that area.

The primary assignment we were given was to create a six to eight page story to show we could set up a plot, establish characters, apply skills we had learned in previous courses and somehow put it all together in a short narrative in the media of our choice. Because of some fun I enjoyed working on a recreation of a panel of artwork by Milt Caniff for another course, I wanted to continue with a period theme in my story and relate something to the reader about the Second World War. On Christmas Day, while relaxing after a huge lunch by sitting and reading Edward Jablonski’s massive work, THE AIR WAR, I came across the story of the relief missions flown by bomber crews in the R.A.F., R.C.A.F., R.A.A.F. and U.S.A.A.F., among others, to deliver food to millions of Dutch civilians still living under enemy occupation at the end of the war.

The text and images below illustrate some of what has been accomplished already. Like SARGASSO, this is a substantial undertaking, more in the fact that unlike the former piece, where the illustrations supported the text, the illustrations here dominate the text.

‘MANNA’ CHARACTER DESIGNS

MANNA is a coming of age story set in the Netherlands mostly during the Second World War. It features two central characters- Pauli, a riches to rags girl who befriends Hilde, from an artistically and financially richer background and almost two years her junior, in the last few years before the outbreak of war in 1939. Together, as they mature, they endure the Nazi invasion and occupation and struggle to survive in a world that becomes darker and more hostile with each passing day. It is a macro to micro kind of story, with the events in the lives of our protagonists set against the massive events reshaping the world around them. For anyone who had relatives who lived in Holland during the Second World War or anyone who has read or known the story of Anne Frank, it is not hard to imagine the kinds of things that will be dealt with in this narrative. Originally designed as a short, (six to eight), page story, it has grown- through the encouragement of several people who have seen the plan of the thing- into a massive undertaking that will easily breach 100 plus pages. Like SARGASSO, it has required a lot of research, filling my shelves with many new books on all aspects of issues related to it or the war in general.

Below is the character sheet for the two leads. Pauli is in yellow ochre, and her palette will be consistently made of warm, sometimes bright colours. Hilde will be wearing greens, blues and cooler or pastel related colours. Her red hair is a factor in this. They are presented here as they appear at the beginning of the story, which is in late August, 1938, before the events of Munich and Chamberlain’s ‘peace in our time.’

MANNA CHARACTER SHEET. Copyright C.A. Seaman, 2015. Coloured marker on illustration board.

SELECTED IMAGES AND PROCESS WORK ON THE MAIN CHARACTERS & SETTINGS

MANNA- EARLY TITLE PAGE SPREAD

A full colour title page spread was planned for the book, according to the script I wrote in the winter/spring of 2015. It was not going to be completed at the time, as I was planning to concentrate on the pages afterwards for the course work. When I was asked to participate in Big Art Buzz’s presentation at the Canadian Pavilion in July, 2015 as a guest artist, that changed. I was to do a demo and said, with everything else going on, I wasn’t interested in creating something just for the exhibition. I went to the instructor of the course and said I was going to include the spread now as a part of the final project and as the demo piece for the show.

The individual pages were to be 10″ wide and 15″ high, which when reduced would be compatible with traditional graphic novel formats. Thus, a two page spread would be 20″ wide by 15″ high, or twice the width. Based on the research done on clothes, bikes and aircraft, the final composition was designed first in Poser, and then drawn onto sketch paper at full scale. I only applied shading to the girls in the original drawing, and thus, that is the only part I’ve shown below.

Here are shots of the girls in progress, showing watercolour washes and layers of coloured pencil applied on top. You may notice Pauli’s legs were very skinny in the pencil drawing. They were beefed up a little in the final, but not too much, though, because she would have been thin anyway. At that point in the story, the average food intake for the Dutch was equal to 250 calories a day. We average over 2,000.

SOME NOTABLE DETAILS

In case you are wondering about the bike, it is a construct based on a Hungarian design, modified with wooden wedges shoved into the metal rims of the wheels to replace the rubber tires which would have been likely confiscated by the Germans during the war. Packages of food from a ‘hunger trek’ into the country fill the basket and rear pannier. Neither Hilde or Pauli are wearing socks, but Pauli is wearing some cut down boots, likely from a Dutch worker. How Pauli got them is a matter for speculation. Hilde’s shoes are improvised sandals cut from worn out saddle shoes popular at the end of the 1930s. Both coats are period accurate. Hilde’s hair is short, typical of her style anyway, but also practical in the later months of the war, when water, soap and shampoo were all in short supply because of the occupation forces’ closing of the borders around the Netherlands not liberated in Operation Market Garden, (September, 1944). In this image, Pauli’s hair is long. However, in more recent art, I have made it shorter as well for the reasons stated above.

As you can see the composition was designed to have nothing of importance to the right, as that would have been where the gutter between the pages would be. I still had to make it interesting enough not to make this design choice obvious, however. The final piece had to hang together and hang apart.

The sky was finished with coloured pencil. A tip: Prismacolour’s Light Cerulean Blue is a perfect match for Winsor & Newton’s Cerulean Blue! Blending was achieved with colourless blenders by Prismacolour and Derwent, the latter being better for covering the illustration board, which was Canson watercolour paper based on an acid free board support. The problem when working with this material is that little white spots where the paint or coloured pencil don’t reach really stand out when the work is scanned. The Lancaster bomber below, dark in colour, was problematic in this area, looking sparkly when scanned later. A solvent like Turpentine applied with a brush ‘solved’ the problem, filling the gaps nicely. Another tip: get the orange scented solvent. It’s a lot easier to work with in the studio.

Other problem areas included the tree line at the edge of the field. More grey and even pink went into that area than green. A little green goes a long way. Green is very difficult to work with in art, often being far too intense when applied out of the tube. In the distance, make it as blue grey as possible, and if warmth is needed, a soft pink from Derwent will tone down the problem spots. The amount of paint on the board caused mild warping, which is slowly levelling out after months of touring about in flat-pack portfolios. Applying primer to the back did not help straighten the board. I will have to deal with this again as at least three more pieces are planned in this format for each section in the book.

In historic details, this whole scene was a bit of a construct fantasy. A cordon would likely have been put around the field. Guards would be standing by organized piles of food. The danger of overshoots and missed drops was very real during Operation Manna/Chowhound in 1945. Looting was also a concern at the time, although incidents of it seem to have been very few. For the sake of providing a way of setting up the title in an homage to Will Eisner, who used creative ways to introduce his graphic stories to readers, I did what I did to make it work. The characters just happen to be excited speactators like their real-life counterparts from the war, enthusiastically waving at the aircraft with their last bit of energy. The more recent version includes more historically accurate details.

The decorated sacks- assuming the armed guards I mentioned earlier are off-screen (^_^)- sit on the ground after having been organized by workers on site, who had to dash out onto the field and grab what they could between drops. Piles of uncollected sacks lie in the distance. You can see I have started building layers of colour here, combining washes with coloured pencil to fill in areas of detail. Note the grey of the buildings in the background. The intense green you see here was virtually gone by the time the piece was done.

THE LANCASTER

The Lancaster itself is a real aircraft, but the squadron markings are not. 642 Squadron never existed. TZ was never used. I have not seen tails painted in bold orange and blue patterns. (Can you guess the symbolism?) I created them all after doing research and deciding with the instructor of the course it was better to create a fictitious unit for equally fictitious characters than use a set real squadron numbers and unknowingly make an OTU into a Bomber Command Squadron and have someone from a society in the UK point it out nicely or otherwise. I have explained to some who feel such research and detail is overdoing it in art, that those interested in this kind of material take such things very seriously. In short, if you are not interested in trying to make it real enough, don’t try historic themes in your graphic novels.

DETAILS…

The Lancaster was painted black underside. Canadian-built Lancasters had shiner finishes than British-built machines. Whatever the finish, the effect of reflected light from the ground would have meant anyone creating this subject in art would be using little black in the colour. Greys, blues and earth tones dominate. Even white, in places. Solvent was used to blend the colours. Grey is used for the sacks falling from the bomb bay. Most of the food was dropped in cases or bags that once contained cement mix, chosen to withstand the impact of being dropped from 150-1,000 feet in the air.

THE FINAL PIECE

A FORMAT REVISION AND NEW ART

In 2017, I was confronted with the reality that the illustration boards I’d been using for pages in the book were no longer being produced. I switched over to Canson’s comic art paper and found the format was different enough from the sizing used in the boards to make redoing the early pages necessary. I took the opportunity to re-imagine some of the stylizing of the book at the same time and explore media that would allow me to create soft painterly effects without actually painting on the Canson paper, which would buckle if washes were applied to the surface. Eventually, I found powdered pastels did the job well and even blended with the Copic markers, conte and charcoal.

As before, using the models of the characters created in Poser, I made sets and ‘shot’ scenes based on sketches done on mock layout pages. Poser gives me the opportunity to move the camera and search for better angles before committing scenes to paper. From there, I drew out the page in full size and transferred it to the board for inking. What follows are some revised pieces and drawings for pages not yet completed. Click on them for enlargements.

All materials related to MANNA are copyright C.A. Seaman, 2015-2020. Nothing of what you see here may be reproduced in any manner without written permission from the author/artist.

LIKE MANNA FROM HEAVEN, MORE TO COME…

A final note here. Please check the rest of the website for further articles related to MANNA. In the section on HOBBIES/MODEL BUILDING there are articles on building some of the cars, ships and armour used in the book. This will grow on both the website and social media as both become available. Also, in the section on WRITINGS there will be articles about the extensive research that went into the book to do what is possible to fact check and keep errors to a minimum- as it will be impossible to eliminate them entirely. Finally, in PHOTOGRAPHY there will be entries related to the photo research I’ve done in museums and exhibitions. Credit to related institutions will be given with each entry. If you find links or information of your own, please contact me through the Comments section and I will happily follow up with you.

Categories
Illustration and Cartooning

THE ART OF REPRODUCTION

No, it’s not what you think!

In my courses at George Brown, a valuable part of the instructive process involved reproducing panels from existing cartoons, comic strips and graphic novels. It was a great way to learn the techniques of others, test one’s observation skills, and through the use of comparable media, broaden one’s range in terms of drawing and painting. In one case, reproducing a comic strip had us taking the last panel- which had been blanked out- and creating our own ending for it. Cheating by looking up the original strip was not encouraged. Tracing wasn’t an option either. These exercises were meant to give us something like an atelier experience, where students can spend years copying from plasters and the works of the old masters before venturing out to create their own pieces from scratch. It worked for us. I remember one of the most unusual things I had to sort out was a foot belonging to Dennis the Menace. Hank Ketchum’s rendering of it was stylized, to say the least. In among the other elements, it was unremarkable. Once you looked at it on its own, it became something otherworldly and very strange.

Categories
Illustration and Cartooning

ZEPHYR CROW

Zephyr Crow is a teenager living with her sister Bunty and her grandfather, Howard Elbee- a retired special effects movie magician from before the days of computers. Zephyr and Bunty’s divorced parents work separately overseas and have left the kids with the one relative they can trust. Howard, a widower, enjoys the company of his grand-daughters, and on the surface all seems relatively normal as they carry on from day to day.

Except for the fact that in Zephyr, Howard, and Bunty’s world normal is defined very differently from what one what imagine. Think Addams Family meets films about Hollywood…

That’s all I am going to tell you because this project is slated for further development, but has been on hold for a while. It was originally developed for the second of the cartooning courses I took at George Brown College and, modified to fit the needs of this particular Cartooning course, took on some interesting dimensions. (To read about the first Cartooning course, refer to the post on Andi, the beach princess with a difference.) What follows is development work, character sketches and completed projects like a sample one panel image, two comic strips and a projected cover design for an imagined anthology. These were all assessed projects and were all hugely useful in developing skills for me in sequential art.

ZEPHYR, BUNTY & HOWARD

OTHER CHARACTERS…

If Bunty is Zephyr’s foil in this story, other characters are actively supporting her in her adventures. I have not considered villains here as they are more likely to emerge with the stories. What appears are some of the peculiar neighbours Zephyr has, like Monsieur Aggot, a single parent and former horror film star. Monsieur Aggot is a family man as loves his children equally. He is also a real gentleman with fine manners.

THE PROJECTS: 1 A single panel comic

The single panel comic was given to us as a way of exploring the characters in a given scenario. It was completed in pen and ink, with no use of wash or mixed media. There was guidance in terms of the subject, directing it had to be humourous. I think the dialogue was also given to us and we had to fit the subject to the line. Also, there had to be a visible demonstration of grid use and one point perspective in the piece. A good challenge, especially as Zephyr was developing as a much more serious project at that time.

Below are some process frames and the final project. You can enlarge a several images by clicking on them.

THE PROJECTS: 2 A Second single panel piece, using wash and two point perspective in the design

Now we are rolling along with the characters, we step up the work with a new scenario involving real estate, new personalities like Monsieur Aggot and his maggot children, the pet dog and the above mentioned technical requirements. The first image was a two point perspective exercise I did to work out the dimensions in the piece and set the characters in their correct proportions. Yes, Monsieur Aggot is one big bug. He also has a really interesting back story, but I don’t want to share it here.

THE PROJECTS: 3 Four panel comic strip

Next, we took the characters, introduced more into the piece and had to develop a four panel work on them. I was having trouble with my drawing hand at the time and created all the panels full page size first, then scanned and reduced them into the final piece to put less stress of cramping my hand with small details. It also helped me see what was worth keeping after the overload of the first piece. I had a lot more fun with this and pared down the texture a lot, giving the strip a cleaner look. If you wonder why there is so much open space at the top, remember it has to be kept clear to fit the dialogue.

The original panels are included separately and together. Click on them, etc., etc. to get bigger images.

THE PROJECTS: 4 Full colour weekend paper comic strip

The four panel strip was a great way to develop the characters and I was stronger in my sense of what to do with them. This was a fun work to do, pulling in mixed media and full colour. I can’t recall too much else about requirements of the assignment, but getting into the rhythm, I drew the original panels large, but in scale to the finals and reduced them. It may seem like a lot of work, but I know of other professional artists- their names escape me- who do the same thing for the same reasons, often going into completing the panels and then assembling them later in the computer. I can see that in my future for graphic novel projects.

The story is, incidentally, based on something that actually happened to me once when I took a class outside to draw trees and nature and had one preferring to sit in the sun and download her images from Google.

You can’t make this stuff up. Click on the images….

THE PROJECTS: 5 ANTHOLOGY COVER

The final project with Zephyr and Bunty was an anthology cover. We studied covers from various works like CALVIN & HOBBES, among others, and considered what time of year it would likely be released. Christmas was coming, so why not? As you can see, there were many parts to the project. Two point perspective, which for me had vanishing points 12 feet, (almost four meters), apart and leading to the parts of the planning being done in the computer using a cg grid. The final piece had to have several versions, as you can see here.

Enjoy…

I would like to revisit this someday. It has light and dark elements to it that should appeal to a wide audience. Perhaps a collaboration of sorts might be in order to get it moving. Perhaps I should just make clones of myself instead…

No, I don’t think so.

Categories
Illustration and Cartooning

ANDI- A BEACH PRINCESS WITH A TWIST

Before you go on, this is NOT some tone deaf sexist comic piece.

Andi actually is a remarkably complex character who hopefully will sometime once again see the light of day on my art table. She was created for the first Cartooning course I took at George Brown, and a lot of work went into filling out her character. Part of it came from others in the class, who contributed excellent suggestions when we exchanged drawings and brief outlines of our characters one night with each other and the recipient added a second drawing of a foil for our character on the spot and gave broad strokes to a backstory for that person. It was one of the best exercises I did in that class and made me much more confident in what I was doing later.

DEVELOPMENT OF ANDI AND OTHERS

Miranda Andrew- Andi for short, was a rebel in her youth, getting pregnant at 16 and being thrown out of the house and her school. She went to live with an aunt, a progressive woman with liberal democratic ideas and a strong sense of justice for people who have rarely experienced it. She is also a cancer survivor, an activist and the perfect role model for Andi as she seeks to find her place in the world. The aunt lives on the coast and gives Andi a trailer on the beach to call home. Andi completes her education slowly, through night school and correspondence, has frequent run-ins with authorities who want to separate her from her son and over time develops into a clone of her aunt, ready to pick up where she leaves off when she goes into battle with the big C once more.

Actually, as I read this, I’m really thinking Andi is currently the right person in the right place at the right time. However, when the work was done several years ago, I only had time to develop what you see here before moving on to the next project, Zephyr Crow. Read about that in the post of the same name, coming out soon.

Many exercises in drawing were done to build confidence in rendering characters and drawing them quickly in a variety of gestures without models for reference. The same applied to settings, sidekicks, foils and secondary or antagonistic characters. Here are some of the drawings that came out of those exercises.