Categories
Illustration and Cartooning

ZEPHYR CROW

Zephyr Crow is a teenager living with her sister Bunty and her grandfather, Howard Elbee- a retired special effects movie magician from before the days of computers. Zephyr and Bunty’s divorced parents work separately overseas and have left the kids with the one relative they can trust. Howard, a widower, enjoys the company of his grand-daughters, and on the surface all seems relatively normal as they carry on from day to day.

Except for the fact that in Zephyr, Howard, and Bunty’s world normal is defined very differently from what one what imagine. Think Addams Family meets films about Hollywood…

That’s all I am going to tell you because this project is slated for further development, but has been on hold for a while. It was originally developed for the second of the cartooning courses I took at George Brown College and, modified to fit the needs of this particular Cartooning course, took on some interesting dimensions. (To read about the first Cartooning course, refer to the post on Andi, the beach princess with a difference.) What follows is development work, character sketches and completed projects like a sample one panel image, two comic strips and a projected cover design for an imagined anthology. These were all assessed projects and were all hugely useful in developing skills for me in sequential art.

ZEPHYR, BUNTY & HOWARD

OTHER CHARACTERS…

If Bunty is Zephyr’s foil in this story, other characters are actively supporting her in her adventures. I have not considered villains here as they are more likely to emerge with the stories. What appears are some of the peculiar neighbours Zephyr has, like Monsieur Aggot, a single parent and former horror film star. Monsieur Aggot is a family man as loves his children equally. He is also a real gentleman with fine manners.

THE PROJECTS: 1 A single panel comic

The single panel comic was given to us as a way of exploring the characters in a given scenario. It was completed in pen and ink, with no use of wash or mixed media. There was guidance in terms of the subject, directing it had to be humourous. I think the dialogue was also given to us and we had to fit the subject to the line. Also, there had to be a visible demonstration of grid use and one point perspective in the piece. A good challenge, especially as Zephyr was developing as a much more serious project at that time.

Below are some process frames and the final project. You can enlarge a several images by clicking on them.

THE PROJECTS: 2 A Second single panel piece, using wash and two point perspective in the design

Now we are rolling along with the characters, we step up the work with a new scenario involving real estate, new personalities like Monsieur Aggot and his maggot children, the pet dog and the above mentioned technical requirements. The first image was a two point perspective exercise I did to work out the dimensions in the piece and set the characters in their correct proportions. Yes, Monsieur Aggot is one big bug. He also has a really interesting back story, but I don’t want to share it here.

THE PROJECTS: 3 Four panel comic strip

Next, we took the characters, introduced more into the piece and had to develop a four panel work on them. I was having trouble with my drawing hand at the time and created all the panels full page size first, then scanned and reduced them into the final piece to put less stress of cramping my hand with small details. It also helped me see what was worth keeping after the overload of the first piece. I had a lot more fun with this and pared down the texture a lot, giving the strip a cleaner look. If you wonder why there is so much open space at the top, remember it has to be kept clear to fit the dialogue.

The original panels are included separately and together. Click on them, etc., etc. to get bigger images.

THE PROJECTS: 4 Full colour weekend paper comic strip

The four panel strip was a great way to develop the characters and I was stronger in my sense of what to do with them. This was a fun work to do, pulling in mixed media and full colour. I can’t recall too much else about requirements of the assignment, but getting into the rhythm, I drew the original panels large, but in scale to the finals and reduced them. It may seem like a lot of work, but I know of other professional artists- their names escape me- who do the same thing for the same reasons, often going into completing the panels and then assembling them later in the computer. I can see that in my future for graphic novel projects.

The story is, incidentally, based on something that actually happened to me once when I took a class outside to draw trees and nature and had one preferring to sit in the sun and download her images from Google.

You can’t make this stuff up. Click on the images….

THE PROJECTS: 5 ANTHOLOGY COVER

The final project with Zephyr and Bunty was an anthology cover. We studied covers from various works like CALVIN & HOBBES, among others, and considered what time of year it would likely be released. Christmas was coming, so why not? As you can see, there were many parts to the project. Two point perspective, which for me had vanishing points 12 feet, (almost four meters), apart and leading to the parts of the planning being done in the computer using a cg grid. The final piece had to have several versions, as you can see here.

Enjoy…

I would like to revisit this someday. It has light and dark elements to it that should appeal to a wide audience. Perhaps a collaboration of sorts might be in order to get it moving. Perhaps I should just make clones of myself instead…

No, I don’t think so.

Categories
Illustration and Cartooning

SARGASSO- the story and the art

OVERVIEW

I took a trip to the East coast in 2007. I came back with hundreds of photos, priceless memories, some great books and the germ of an idea. Halifax struck me as a fascinating city because of all the history connected with it. The early 1900s- the Gilded Age, the sinking of the TITANIC, the outbreak of the First World War and the Halifax Explosion- have long fascinated me because of the huge upheavals that came with those events. What must it have been like to live in those times and see the wonders and horrors up close?

In my mind I saw a city by the sea and a river winding inland. People trading, exploring, going overseas or up the river into the heart of a continent we might recognize as America, but subtly changed, as if it existed in a parallel universe. When I was home sick one day and put the APOCALYPSE NOW Redux movie into the DVD player to watch for the first time, (I saw the original theatrical version many years earlier), the hot toddie I was drinking to kill the fever mixed with the dreamlike cinematography and storyline to take me deep into this world that was forming in my head.

Over time, characters and settings emerged. I draw sketches and parts of a map of Fairview, as the city state became known. One character- Poppy- was there from the beginning. She ended up changed considerably from how I first imagined her and became not the central character in the story, but a driving force behind some of the action within it. What I took from Poppy I put into Ariana, who, for the first four books became the centre of my world now set in the Sargasso Islands, offshore from Fairview. Her adventures as a researcher from another world sent into exile across space and time for her own protection gave me the perfect foundation for an examination of the period that has interested me for so long.

I did a lot of research on life, culture and entertainment in the early 1900s, focusing originally on the Toronto Islands, Books I read kept comparing the amusement parks there a hundred years ago to those much grander venues in Coney Island, causing me to redirect my research there. If you haven’t seen pictures of Luna Park or Dreamland, look them up. Everyone I showed them to was struck amazement at how fascinating those parks were.

From there, my art research led to revisiting the works of Charles Dana Gibson, creator of the Gibson Girl. Evelyn Nesbit- inspiration for aspects of the character- became the next quest. Her bittersweet and tragic story, recounted in Paula Uruburu’s AMERICAN EVE and re-imagined in E.L. Doctorow’s classic RAGTIME, led me to collect antique postcards of her- giving me real pieces from that long-gone world.

Yet where some might be nostalgic about that era, I chose to portray it as seen through a more critical lens. Ariana/Mallory, the protagonist in the story, experienced the injustices of the period, the hypocrisy and the darkness that lived in shadows cast upon the western world by the monuments of the Gilded Age. She might have been a powerful woman with fantastic resources at her disposal, but in that time she could not vote. Her values were often in conflict with those of others in that era. Knowing what she knew from her life in ‘the old world’, she had to publicly accept her status as a woman of her time in the new world; trying to live like someone in a witness protection programme and only engage in acts of emancipation sparingly so as not to make herself a target here as well. Circumstances being what they were, however, would conspire eventually to make that almost impossible…

Of course, Ariana/Mallory was not to be alone in her adventures. Being a specialist in artificial intelligence and cybernetics, she was accompanied in her journey to the Sargasso Islands by sidekicks in the form of several living dolls, popping seemingly out of the Anime and Manga culture that’s been popular here for a number of years. Quirky and each representing a character archetype from Manga, they made convenient foils to Ariana/Mallory as the story developed. And, typical also to the tropes of Anime/Manga, one among the dolls would prove to be a powerful force herself. That eventually was the part played by Poppy.

PUBLISHING THE BOOKS

SARGASSO remains published by Blurb in California a company that specializes in self-publishing on demand. At the time, it was one a few companies that was willing to do so, providing people like me with the means to generate content without having to order hundreds of books afterwards at great cost. Today, over a decade later, the playing field in self publishing is crowded and authors have a lot of options to consider when seeking the best way to make their work available to the public. Four books were published by Blurb and can be found through a title search or by my name, C.A. Seaman, on the website.

THE ARTWORK

The following images are samples from the four books published in the series, completing the first arc in the story. Unless stated otherwise, all the pieces are completed in graphite pencil on 110lb paper, allowing me to create a range of textures and finishes in the imagery. In some cases, I used a small amount of computer post production work only to add some limited smoke effects, spot lighting or blur to enhance the appearance of the final piece. I also created a number of silhouette illustrations in the books. Silhouettes were popular many years ago in book illustration and seem to have died out recently. Drawing the forms, I then filled them in using Photopaint to create the silhouette effect. The average maximum size of images was no more than 8.5×11″, mostly to facilitate scanning on the machine I had at the time.

EARLY PROCESS PIECES

In this gallery is an arrangement of early drafts, poses and character designs that helped me imagine the world of SARGASSO. The last piece is a study I did from process drawings created for Disney’s animated film THE RESCUERS. I found the images helpful in terms of trying out proportions for younger characters. The computer generated model at the beginning is Sadie, who helped me figure out some early concepts for the character of Poppy. The action poses are my versions of gestures I found in a book of training images created for artists at Warner Bros. working on Bugs Bunny. It’s an amazing book. Grab it if you find one. I did and have had no regrets. Finally, because Ernest Shepard has always been a favourite artist of mine, I adapted one of his WINNIE THE POOH illustrations to the SARGASSO world, just to see how it would look. It was all good training and training never ends for artists, as many know.

These images appeared in the final books. They are published in no particular order and represent a sampling of what appeared in the books.

To access images, double-click on them. Eventually, you find yourself in a gallery setting for viewing. To return to the main page, click on the Back arrow at the top left of the toolbar.