Categories
Design and Commercial Work

AVENUE Q

I had the great pleasure of working on a production at the Whitby Little Theatre of this very funny and wise musical featuring foam, fur and fabric covered puppets that might have been at home on a certain other street on a certain long running children’s television show. Wonderful music, over the top and very risque humour dominate the production, and the production values required of the company meant that not only did robust, remarkable working puppets have to be created, but they had to work convincingly on great stage sets with live actors, accompanied by numerous animated title cards and sequences that themselves had musical or sound effects soundtracks.

Bringing together the parts to make the whole that is AVENUE Q was a monumental task, and my dear friend, director Monique Essegern, and a very talented company managed to pull it off. Being involved in the animations, I worked in the background and only had contacts with Monique, the sound effects creator and peripherally with the tech crew who had to sync up the imagery with live music and other actions on the stage.

I decided to take a different route for my work, keeping it as loose as possible, using wax crayons and markers to add colour, not using rulers on objects to make buildings, buses and scene details more organic, and often working ‘outside the lines’ to make the images look more child-like. With such great models, it wasn’t hard to become completely immersed in the imagery and realize that behind the laughter the show explored some huge questions we all face in our lives: ‘Who am I?’ ‘What is my purpose?’ ‘Will I find love?’ ‘Will people accept me for who- or what- I am?’ Consequently, some pieces needed to be treated a little more seriously than one might have expected and some great discussions with Monique on these points helped flesh out the scenes much better. I created the animations in Poser and linked them up using Movie Maker.

Here are some of the puppets that featured in the production, shown from photos taken either by me, or by members of the company for my use in creating the animations. They are seen in different costumes and at rest with their mouths hanging open in the storage room. I have also included a picture of the stage maquette, created as a guide for the construction of the full stage set, which I wasn’t able to photograph.

DESIGNING THE ANIMATIONS FOR ‘AVENUE Q’.

I created scrolling backgrounds and animation elements by hand and then loaded them into Poser as texture map images onto flat planes set up on a blank virtual stage. Basically, the idea was to recreate a traditional multi-plane camera in the computer software, similar to ones used in the classic days of movie animation before computers came along. Using the music score as a guide, I then set the length of the animation and manipulated the elements to create traditional 2D cartoon scenes in a 3D modeling software program.

The animation was limited in what I could do to pans, tilts, rotations on the Y axis. I had no time, nor was Poser the best platform to create cel type animation that could have characters move frame by frame, twist, move limbs independently and so on. It might be possible to do so, but I would have to ask if it is worth the effort in making it work. Other software exists that is better suited to that kind of animation. For what was needed in ‘AVENUE Q’, the set up I was using was fine for the job.

I wish I could include some of the animations, but without the music they lack context. Without permission, I lack money after the copyright holders sue me…

So, let’s look at some more pictures.

Let’s see a few more…

Categories
Illustration and Cartooning

THE ART OF REPRODUCTION

No, it’s not what you think!

In my courses at George Brown, a valuable part of the instructive process involved reproducing panels from existing cartoons, comic strips and graphic novels. It was a great way to learn the techniques of others, test one’s observation skills, and through the use of comparable media, broaden one’s range in terms of drawing and painting. In one case, reproducing a comic strip had us taking the last panel- which had been blanked out- and creating our own ending for it. Cheating by looking up the original strip was not encouraged. Tracing wasn’t an option either. These exercises were meant to give us something like an atelier experience, where students can spend years copying from plasters and the works of the old masters before venturing out to create their own pieces from scratch. It worked for us. I remember one of the most unusual things I had to sort out was a foot belonging to Dennis the Menace. Hank Ketchum’s rendering of it was stylized, to say the least. In among the other elements, it was unremarkable. Once you looked at it on its own, it became something otherworldly and very strange.

Categories
Illustration and Cartooning

ZEPHYR CROW

Zephyr Crow is a teenager living with her sister Bunty and her grandfather, Howard Elbee- a retired special effects movie magician from before the days of computers. Zephyr and Bunty’s divorced parents work separately overseas and have left the kids with the one relative they can trust. Howard, a widower, enjoys the company of his grand-daughters, and on the surface all seems relatively normal as they carry on from day to day.

Except for the fact that in Zephyr, Howard, and Bunty’s world normal is defined very differently from what one what imagine. Think Addams Family meets films about Hollywood…

That’s all I am going to tell you because this project is slated for further development, but has been on hold for a while. It was originally developed for the second of the cartooning courses I took at George Brown College and, modified to fit the needs of this particular Cartooning course, took on some interesting dimensions. (To read about the first Cartooning course, refer to the post on Andi, the beach princess with a difference.) What follows is development work, character sketches and completed projects like a sample one panel image, two comic strips and a projected cover design for an imagined anthology. These were all assessed projects and were all hugely useful in developing skills for me in sequential art.

ZEPHYR, BUNTY & HOWARD

OTHER CHARACTERS…

If Bunty is Zephyr’s foil in this story, other characters are actively supporting her in her adventures. I have not considered villains here as they are more likely to emerge with the stories. What appears are some of the peculiar neighbours Zephyr has, like Monsieur Aggot, a single parent and former horror film star. Monsieur Aggot is a family man as loves his children equally. He is also a real gentleman with fine manners.

THE PROJECTS: 1 A single panel comic

The single panel comic was given to us as a way of exploring the characters in a given scenario. It was completed in pen and ink, with no use of wash or mixed media. There was guidance in terms of the subject, directing it had to be humourous. I think the dialogue was also given to us and we had to fit the subject to the line. Also, there had to be a visible demonstration of grid use and one point perspective in the piece. A good challenge, especially as Zephyr was developing as a much more serious project at that time.

Below are some process frames and the final project. You can enlarge a several images by clicking on them.

THE PROJECTS: 2 A Second single panel piece, using wash and two point perspective in the design

Now we are rolling along with the characters, we step up the work with a new scenario involving real estate, new personalities like Monsieur Aggot and his maggot children, the pet dog and the above mentioned technical requirements. The first image was a two point perspective exercise I did to work out the dimensions in the piece and set the characters in their correct proportions. Yes, Monsieur Aggot is one big bug. He also has a really interesting back story, but I don’t want to share it here.

THE PROJECTS: 3 Four panel comic strip

Next, we took the characters, introduced more into the piece and had to develop a four panel work on them. I was having trouble with my drawing hand at the time and created all the panels full page size first, then scanned and reduced them into the final piece to put less stress of cramping my hand with small details. It also helped me see what was worth keeping after the overload of the first piece. I had a lot more fun with this and pared down the texture a lot, giving the strip a cleaner look. If you wonder why there is so much open space at the top, remember it has to be kept clear to fit the dialogue.

The original panels are included separately and together. Click on them, etc., etc. to get bigger images.

THE PROJECTS: 4 Full colour weekend paper comic strip

The four panel strip was a great way to develop the characters and I was stronger in my sense of what to do with them. This was a fun work to do, pulling in mixed media and full colour. I can’t recall too much else about requirements of the assignment, but getting into the rhythm, I drew the original panels large, but in scale to the finals and reduced them. It may seem like a lot of work, but I know of other professional artists- their names escape me- who do the same thing for the same reasons, often going into completing the panels and then assembling them later in the computer. I can see that in my future for graphic novel projects.

The story is, incidentally, based on something that actually happened to me once when I took a class outside to draw trees and nature and had one preferring to sit in the sun and download her images from Google.

You can’t make this stuff up. Click on the images….

THE PROJECTS: 5 ANTHOLOGY COVER

The final project with Zephyr and Bunty was an anthology cover. We studied covers from various works like CALVIN & HOBBES, among others, and considered what time of year it would likely be released. Christmas was coming, so why not? As you can see, there were many parts to the project. Two point perspective, which for me had vanishing points 12 feet, (almost four meters), apart and leading to the parts of the planning being done in the computer using a cg grid. The final piece had to have several versions, as you can see here.

Enjoy…

I would like to revisit this someday. It has light and dark elements to it that should appeal to a wide audience. Perhaps a collaboration of sorts might be in order to get it moving. Perhaps I should just make clones of myself instead…

No, I don’t think so.

Categories
Illustration and Cartooning

ANDI- A BEACH PRINCESS WITH A TWIST

Before you go on, this is NOT some tone deaf sexist comic piece.

Andi actually is a remarkably complex character who hopefully will sometime once again see the light of day on my art table. She was created for the first Cartooning course I took at George Brown, and a lot of work went into filling out her character. Part of it came from others in the class, who contributed excellent suggestions when we exchanged drawings and brief outlines of our characters one night with each other and the recipient added a second drawing of a foil for our character on the spot and gave broad strokes to a backstory for that person. It was one of the best exercises I did in that class and made me much more confident in what I was doing later.

DEVELOPMENT OF ANDI AND OTHERS

Miranda Andrew- Andi for short, was a rebel in her youth, getting pregnant at 16 and being thrown out of the house and her school. She went to live with an aunt, a progressive woman with liberal democratic ideas and a strong sense of justice for people who have rarely experienced it. She is also a cancer survivor, an activist and the perfect role model for Andi as she seeks to find her place in the world. The aunt lives on the coast and gives Andi a trailer on the beach to call home. Andi completes her education slowly, through night school and correspondence, has frequent run-ins with authorities who want to separate her from her son and over time develops into a clone of her aunt, ready to pick up where she leaves off when she goes into battle with the big C once more.

Actually, as I read this, I’m really thinking Andi is currently the right person in the right place at the right time. However, when the work was done several years ago, I only had time to develop what you see here before moving on to the next project, Zephyr Crow. Read about that in the post of the same name, coming out soon.

Many exercises in drawing were done to build confidence in rendering characters and drawing them quickly in a variety of gestures without models for reference. The same applied to settings, sidekicks, foils and secondary or antagonistic characters. Here are some of the drawings that came out of those exercises.

Categories
Illustration and Cartooning

CARTOONING-1

ANIME/MANGA PIECES FROM THE ARCHIVES

I like the look of some manga and anime. I have often been called a ‘fan’ of it, which I resent intensely, because it is a label that carries baggage in terms of pre-conceptions and associations that make me uncomfortable. While occasionally I stylize my work so that people say it reminds them of manga, I rarely actively embrace the concepts completely to do work that can actually be called manga or anime.

Having said that, I posted images in past versions of the website that definitely have that manga look about them. Some of the pieces were for students to copy, feeding into their interests and giving them the chance to develop their skills. The gallery below is filled with selected postings from that era, some of which haven’t seen the cybernetic light of day in years.